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Rhine Series: Ever Flowing 
/ Fotografie II

The temporality of nature is not a fixed entity that is waiting to be documented. Therefore in this course we challenged the common understanding of a photograph as a fixed document of the outside by engaging with the photographic processes.
As part of the Photography II module, we spent six days photographing along the Rhine. Our goal was to capture fleeting moments and the play of transience by focusing on seemingly static objects that change over time. This transformation was emphasized and captured photographically by altering exposure times and creating blurs within the Water. 

Lecturer: Kambiz Shafei
In collaboration with Vincent Klein

Puzzle Wohnen 
/ TBM II + Typografie II

The task was to create a poster and video that communicate the characteristics of one of eight featured buildings, emphasizing the concept of "light" in relation to the building's form and function.

We visualized the "Puzzle House" by Selva Architekten, focusing on the interaction of light with its form. For the poster, we used bitmap and black-and-white imagery, utilizing the concept of "puzzle" as a stencil to create a striking visual. For the video, we transformed the 3D animated render of the house into an animation, gradually evolving into the final poster cutout. Through these mediums, we created a compelling narrative of architectural light.

Lecturers: Marion Fink + Fabian Kempter
In collaboration with Florian Schärer

Website: contrast.
/ UX/UI II

Building on the UX/UI Design course, we deepened our knowledge and developed applied and experimental design proposals for specific aspects of screen design.

Through interactive and experimental concepts, we explored various possibilities of web-based information dissemination. Topics such as static and dynamic content and targeted user guidance were central to our investigation.

In the first phase, we experimented with various interactions in Figma. Through small experiments, we explored the most important forms of interaction, such as click, hover, scrolling, and dragging. In the second phase, we combined the experiments into a website. The website was designed to allow different aspects of interactive possibilities to be explored in a playful manner.

Lecturer: Thomas Bircher

App: contrast.
/ Grundlagen UX/UI

For the first Course of UX/UI I created a Figma prototype for a location finder app dedicated to street art in Basel. The app is designed to help users discover and explore the city's vibrant street art scene. It features detailed information and precise locations of various artworks, allowing users to easily navigate Basel's streets and find both hidden gems and popular pieces. Additionally, the app functions like a social media platform where users can upload and share graffiti and other street art they find in the city. The prototype showcases a user-friendly interface and intuitive design, aimed at enhancing the cultural experience and appreciation of urban art.


Lecturer: Thomas Bircher

Controller
/ Grafisches Formulieren I

The goal was to design an object in various visual styles and degrees of abstraction. The project aimed to create two different series focusing on various visual aspects. One series depicted the controller as such in different styles, while the other allowed the controller to be placed in a context or further abstracted.


I approached the project by creating multiple abstractions and stylistic representations of a controller. In the first series, I focused on depicting the controller in various artistic styles, emphasizing its form and function. This series highlighted the physical characteristics and design elements of the controller through different visual techniques. For the second series, I experimented with placing the controller in abstract contexts and further distorting its appearance. This allowed me to explore different visual narratives and conceptual interpretations, demonstrating a wide range of visual techniques and creative approaches to the design of the controller object.
Lecturer: Annik Troxler

Folding Poster: GIFT
/ Farbe 

We were free to design any type of poster we wanted. As a class, we decided to create a double-sided foldable poster. The theme chosen was "Gift" (poison), for an exhibition at the Stapferhaus.

My approach was to represent poison in the form of venomous snakes. The poster could be folded into a simple brochure containing information about the fictional exhibition. The poster itself stood out with its bright, toxic colors, capturing the dangerous and alluring nature of poison. This design choice emphasized the theme effectively, making the poster both visually striking and thematically relevant.

Lecturer: Leander Eisenmann

Hidden Spaces 
/ TBM I 

The main goal was to depict a space that isn't directly perceived as such through videography, using factors like movement, sound, light or shadow, and self-motion. The final output was a maximum one-minute recording composed of up to 10 sequences.

I chose to film in a basement, aiming to capture the eerie dynamics of a dark laundry room. The video included sequences of the washing machine drum, flickering light, and a light shaft. These elements conveyed the unsettling atmosphere and subtle movements within the space, effectively highlighting its unique character through visual and auditory cues.

Lecturer: Fabian Kempter

Stapler – Chrome Studies
/ Fotografie I

The goal was to produce three series of photographs as the final result: an experimental series with post-processing, a purely photographic series focusing on light and perspectives, and a series of isolated photographs.

I explored various camera settings and techniques. The experimental series featured creative post-processing effects. The purely photographic series highlighted the natural interplay of light and perspective. The final series isolated a stapler, emphasizing its details and forms. These approaches showcased a broad understanding of photographic techniques and artistic expression.

Lecturer: Viola Diehl

Ready, Set, Go.
/ Praktische Bildanalyse

This module involved selecting a reference image and creating four series of eight designs each, transforming the image through formal interventions and juxtapositions to convey new meanings.

I chose an old photograph from the Olympic Games and explored new contexts and formal elements by manipulating this image. I created a total of 32 designs across four series, using techniques like shape alteration, image juxtaposition, and text integration to reinterpret and abstract the original photograph.

Lecturer: Viola Diehl



The Big Big Bathtub
/ Zeichnen II

We were given complete freedom to create an animation and decided on a story about a sailor with a clever twist ending. Working together, we developed a narrative that is both funny and...

Despite its highly illustrative style and simplicity, the short film features a witty storyline with two protagonists and a very unexpected ending.

Lecturer: Leander Eisenmann
In collaboration with Florian Schärer